Midi Health

Menopause Art History

Making menopause education feel culturally relevant, cheeky, and native to social - without undermining the credibility or clarity of the information.

Project Overview

client: Midi Health

Deliverable: Social First “edutainment” film

Timeline: Seven Days

Team:

Executive Creative Director, Designer, Copywriters, and me as Motion Design Lead

The Brief

  • Create a social-first spoof art history video

  • Use Venus De Milo as an anchor to frame menopause symptoms through a recognizable cultural reference

  • Create something dynamic and energetic enough to hold attention in-feed

  • Maintain Midi’s playful, candid and approachable tone

  • Introduce deliberately lo-fi, handmade motion quality

  • Work within a tight timeline (7 days total) and social production budget

The Motion Challenge

  • Midi had a visual identity, but no motion precedent

  • I needed to create energy and personality without compromising clarity or exceeding production scope

  • The storyboard combined captions, camera movement, character animation ideas and graphic elements without a unified behavioral system

  • The execution approach needed to be achievable within the seven-day schedule

Concept Development

Creating Systems and Structure

Establishing Motion Hierarchy

  • Camera pushes create the primary rhythm

    • Consistent timing and easing establishes continuity

    • Deviations are reserved for punchlines or important beats

  • Hand drawn elements and stickers add a throughline of recognizable branding, and add rhythmic texture

  • Character animation as punctuation

    • Used selectively rather than continuously

    • The goal was not “more animation”, but the right distribution of animation

Social-Native Clarity

  • The Camera and CC animation treatment felt contemporary and native to the feed

  • Captions needed to read instantly on the phone

  • Camera movements and captions used simple, smooth, high frame rate animation

  • Developed a subtle value contrast treatment so Midi’s pink remained legible over the artwork; the design team later adopted it for future pieces

Handmade, but systematic and scalable

  • Hand-drawn lines, stickers, and character animation shared a lower frame rate cadence

  • All low frame rate elements updated on the same frames to avoid visual noise

  • Drawn linework also received a subtle boil and texture treatment

  • Stickers and character animation retained lower frame rate without the additional texture

Stakeholder Management and Collaboration

structured Reviews around key decisions

  • R1 – Foundation: Approve overall timing, VO pacing, and caption treatment

  • R2 – Motion Language: Approve one representative example of character animation, hand drawn animation, and sticker behavior, along with R1 Revisions

  • R3 – Full Visual Review: Evaluate all approved treatments working together across the entire piece. Provide Final visual notes

  • R4 – Sound: Updated visuals and sound design

  • R5 – Final Approval: Final changes and delivery sign-off

Guided feedback back to the brief

  • I translated requests for “more animation” into the underlying need: more energy, personality, clarity, or emphasis

  • I recommended the motion choice that would create the greatest impact within the scope

  • Camera movement often added dynamism more efficiently and helped audiences notice smaller character moments

  • Sometimes, a fun animation was just what a moment needed

  • I presented clear recommendations rather than asking stakeholders to direct every movement

Execution and Production Process

AI Assisted Asset Preparation

  • Used AI assisted image generation and generative fill to rebuild separated artwork, create missing visual components, and accelerate character-animation setup

Build a repeatable production template

  • Hand-drawn lines, stickers, and character animation shared a lower frame rate cadence

  • All low frame rate elements updated on the same frames to avoid visual noise

  • Drawn linework also received a subtle boil and texture treatment

  • Stickers and character animation retained lower frame rate without the additional texture

Why this mattered

  • Future pieces could begin from an established production framework rather than a blank project file

  • This reduced setup and supported consistency

Results, Impact, Learnings

Results

  • Delivered the final film within the agreed scope and seven-day timeline

  • Established Midi’s first cohesive motion language for this content series

  • Developed text legibility treatment later adopted by the design team

  • Gave the team a concrete reference point for evaluating future edutainment concepts

  • Midi’s CEO personally shared positive feedback with the marketing team

Impact

  • Extended Midi’s visual identity into a recognizable motion system

  • Created a reusable production framework for future deliverables

  • Helped the team focus effort on the most “bang for buck” motion choices

Learnings

  • Camera movement and VO editing were the strongest driver of pace

  • Bespoke animation had the most value when used in key moments

  • Reuse supported both efficiency and brand recognition

  • A motion system has to exist in the working files