Midi Health

Menopause Art History

Making menopause education feel culturally relevant, cheeky, and native to social - without undermining the credibility or clarity of the information.

The Brief

  • Create a social-first spoof art history video

  • Use Venus De Milo as an anchor to frame menopause symptoms through a recognizable cultural reference

  • Create something dynamic and energetic enough to hold attention in-feed

  • Maintain Midi’s playful, candid and approachable tone

  • Introduce deliberately lo-fi, handmade motion quality

  • Work within a tight timeline (7 days total) and social production budget

The Motion Challenge

  • Midi had a visual identity, but no motion precedent

  • I needed to create energy and personality without compromising clarity or exceeding production scope

  • The storyboard combined captions, camera movement, character animation ideas and graphic elements without a unified behavioral system

  • The execution approach needed to be achievable within the seven-day schedule

Concept Development

Creating Systems and Structure

Establishing Motion Hierarchy

  • Midi had a visual identity, but no precedent for motion language. We wanted to define this

  • The boards contained a variety of animation ideas, but no unified behavioral system

  • camera movement, captions, graphic elements and character animation all needed to support both humor and educational clarity

  • The piece needed to feel energetic without becoming chaotic

  • The execution approach needed to be achievable within the seven-day schedule

Social-Native Clarity

  • Captions needed to read instantly on the phone

  • Camera movements and captions used simple, smooth, high frame rate animation

  • The treatment felt native to the feed rather than like traditional broadcast titles

  • Developed a subtle contrast treatment so Midi’s pink remained legible over the artwork; the design team later adopted it for future pieces

Handmade, but systematic and scalable

  • Hand-drawn lines, stickers, and character animation shared a lower frame rate cadence

  • All low frame rate elements updated on the same frames to avoid visual noise

  • Drawn linework also received a subtle boil and texture treatment

  • Stickers and character animation retained lower frame rate without the additional texture

Stakeholder Management and Collaboration

Execution and Production Process

AI Assisted Asset Preparation

  • Used AI assisted image generation and generative fill to rebuild separated artwork, create missing visual components, and accelerate character-animation setup

Build a repeatable production template

  • Hand-drawn lines, stickers, and character animation shared a lower frame rate cadence

  • All low frame rate elements updated on the same frames to avoid visual noise

  • Drawn linework also received a subtle boil and texture treatment

  • Stickers and character animation retained lower frame rate without the additional texture

Why this mattered

  • Future pieces could begin from an established production framework rather than a blank project file

  • This reduced setup and supported consistency

Results, Impact, Learnings